Class Leveling + Testing Out 


Splitting our youth curriculum into levels ensures that our students are working on appropriate and safe skills for their bodies and minds.

This allows us as coaches to work with students of similar ability and scale, but we do have outliers and listed here you will see our requirements to "level-up" from one class to the next.

It is important to note that the difference in levels is an order of magnitude greater, meaning a student should be at the top percentile of his/her class to start thinking of testing out. 


Scheduling a test out:

Parkour is at its heart, a self guided sport.

You as an athlete are the final say in how much you train, how dedicated you are and to what heights you will rise. 

There are two ways to schedule a test out:

  1. Throughout class times coaches will notice when a students are not being challenged by the general flow of class and will "tap" a student to start thinking about testing out.
  2. The student themselves thinks they are ready to test out of class.

After both of these instances the family will need to schedule a test out with one of the head coaches. This test out is a $20 fee, regardless of pass/fail. Below are the physical and skill based requirements for passing through.

In the end the coach will make the decision based on athlete physical ability, skill mastery and mental preparation if the next level is appropriate. 

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Beginner 2

The beginner level testing will be here to graduate students from Beg 1 to Beg 2.

Level Difference

The main differences in the switch of Beg 1 to 2 is largely scale and strength. The scale, progressions and intricacy - specifically related to power - will be moved up a notch.

Student Requirements

Students moving to level 2 will need to posses the following traits identified by coaches

  • Constant and dependable posture with impact out of landings and vaults

  • Proper knee and ankle tracking on landings

  • Proper power structure into vaulting

    • Mainly kong which will give us hints towards manipulation of momentum

  • Core strength related to bar swinging

    • Keeping body in position with constant awareness of grip strength

  • Reflex led rolling

  • No use of knee and elbow while descending and ascending.

  • Strong sprint form

 

TESTING CHECKLIST

  • LANDINGS

    1. Proper absorption of a head-height landing

      1. From static

      2. To roll w/ momentum

    2. Sticking a ground level jump from 6 paces

      1. 10 total attempts, must stick 50%

    3. Small jump to rail

      1. Only for proper foot placement, show a control landing

    4. Demonstration proper stride>precision to a level target

      1. Weight is carried over landing leg, driving leg is being effectively used

  • Vaulting

    1. Safety vault

      1. Foot placement occurs before hand

      2. Ability to keep chest square forward and walk out of

    2. Speed vault

      1. Able to keep chest square and run out of vault with proper power and alignment

    3. Kong

      1. Kong over hip height obstacle

      2. Dismount down

    4. Sitting dash

      1. Ability to maintain good distance relative to body, with chest staying over feet

  • Wall

    1. Ability to maintain speed coming into wall

    2. Ability to maintain landing after failed wall run/dismount off wall

    3. Tic tac to clear knee level obstacle

    4. Cat leap

      1. Feet leading ahead of hands

  • Bars

    1. Habitually regrips bar when needed

    2. Keep feet together with strong kick leading from feet

    3. Backwards dismount

    4. Forward lache dismount

  • BIO-MECHANICAL

    1. Demo proper sprint

      1. Arms organized with leg movement

      2. Chest position correct

      3. Building power and speed

    2. Box Jump to quad height

    3. height drop to proper absorption

    4. 10 pushups unbroken

    5. 1 minute wall sit

    6. Box jump quadricep height

    7. 1 minute plank

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Intermediate

The intermediate level testing will be here to graduate students from Beg 2 to Int.

Level Difference

This is where there become a large, noticeable change in not only the level of the students, but the pace of class, level of skill and mental fortitude. This is where students will start to practice more advanced and technical movements, access their full range of power, connect skills together, work at heights and with mental stength challenges. Int will also start to touch on the acrobatic and free running elements of practice.

Student Requirements

Students moving to Int will need to possess the following traits identified by coaches

  • Largely has ability to control full to close to full power on jumping, vaulting and running with limited to no hesitation

  • Proper mobility

  • Ability to keep mind and body tracked to element of focus without overseeing

  • Constant and consistent tech on beg 1+2 level skills

  • Confidence at larger jumps, height and bars

 

TESTING CHECKLIST

  • LANDINGS

    1. Proper absorption of a head-height drop pre w/ 3 ft distance

      1. two foot

      2. kick out

    2. Sticking a ground level jump from 7 paces

      1. 10 total attempts, must stick 50%

    3. Small jump to rail

      1. for stick and balance

    4. Plyo jump from a drop of chest height to stuck landing

      1. depth jump

  • Vaulting

    1. Safety vault

      1. demo out of full stride jump

    2. Speed vault

      1. link into kong pre to pre trainer

    3. Kong

      1. kong pre 3 ft to pre trainer

      2. dive kong 4 ft

      3. double kong

    4. dash vault

      1. to pre

  • Wall

    1. wall run 8 ft to climb up w/o elbows

    2. pop vault platform wall

    3. tic tac > hurdle > precision

    4. Cat leap

      1. from 6 ft

      2. drop cat leap

  • Bars

    1. lache pre

    2. 180 turn on bar

    3. lache cat

    4. jump to bar

  • Biomechanical

    1. Demo proper sprint

      1. Arms organized with leg movement

      2. Chest position correct

      3. Building power and speed

    2. climb up

    3. 30 pushups unbroken

    4. 4 minute wall sit

    5. Box jump hip height

    6. 5 pullups

    7. 3 minute unbroken plank

 

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Advanced

The Advanced level testing will be here to graduate students from Inyt to Adv.

Level Difference

This is our last level of advancement at HUB, and should have a high bar for entering. A student should be showing full mastery over the elements and skills presented within Int, and an ability to CREATE with their movement, eg: autonomously setting up their own advancements, lines and connections. Advanced will also show students the importance of self directed training, so a student entering this level needs to be trusted with the open practice time they work with in this class.

Student Requirements

Students moving to Adv will need to possess the following traits identified by coaches

  • Very strong mental commitment habits

  • Strong attitude towards becoming elite at their form of parkour

  • Full control over basic acrobatics with the knowledge to variate them

  • Well rounded physical ability with regards to different aspects of parkour

  • Good body to weight strength ratio

 

TESTING CHECKLIST

  • LANDINGS

    1. Proper absorption of a head-height drop pre w/ max distance

      1. two foot

      2. kick out

    2. Sticking a ground level jump from 7 paces

      1. 10 total attempts, must stick 70%

    3. Jump to rail

      1. for stick and balance

      2. Running

    4. Plyo jump on bars

      1. At hip height bars, must stick 50% of 10 tries.

  • Vaulting

    1. Kong

      1. kong pre 3 ft level

      2. dive kong 6ft

      3. double kong 4 ft

    2. dash vault

      1. to pre

  • Wall

 

    1. pop vault platform wall to kong pre

    2. level 180 cat leap

    3. 8ft. cat leap

 

  • Bars

    1. lache pre platform

    2. 180 turn on bar to lache cat

    3. bar kong pre

    4. jump to bar max distance

  • Acro

    1. Front Flip

    2. Side Flip

    3. Backflip

    4. Wallflip

    5. Palm Flip

    6.  
  • Biomechanical

    1. climb up x 5 in 30 seconds

    2. 30 pushups unbroken

    3. 10 pullup unbroken

    4. Box jump belly belly button standing

    5. 4 minute unbroken plank